Guides & strategy
Masquerade and Mimic take about thirty seconds to learn and considerably longer to get good at, because they ask you to do two opposing things at once — be unreadable, and read everyone else. These guides cover both, plus how to run a game night people come back to. Punchline, Impostor and Trivia ask for other things entirely; the rules page is the place to start on those.
All guides
How to disguise your writing style
You get caught on punctuation and sentence length far more often than on what you actually said. The five habits that give players away, why writing blandly is the wrong fix, and what to do in 75 seconds instead.
Read →How to spot who wrote what
A method for reading a board of anonymous answers: sort before you match, work from the extremes inward, use one-player-per-card as a weapon, and learn which tells are reliable and which are deliberate bait.
Read →How to host a virtual game night that doesn’t die
Remote game nights fail in predictable ways. Guest list size, why the first ten minutes decide everything, designing for the quiet players rather than the loud ones, and knowing when to stop.
Read →New to the game?
Start with the rules — all five modes are written up there. Scoring is the part worth understanding before you play, and it differs by mode: Masquerade rewards being a good detective and being a good liar separately, which is what stops it collapsing into a single strategy, while Trivia pays for knowing the answer and for getting there first.